using System.Collections; using System.Collections.Generic; using UnityEngine; public class DirectOwner : MonoBehaviour { //[SerializeField] private GameObject _aiPrefab; public int count = 1; private CaptureController _crystallColor; [SerializeField] private ToweHealthController _parrantOwner; [SerializeField] private PlayerState _reseptOwver; private void Start() { _parrantOwner.owner = GetComponent().owner; _reseptOwver.ownerIndex = _parrantOwner.owner; } private void Update() { _reseptOwver.ownerIndex = _parrantOwner.owner; } }