using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class WeaponIcon : MonoBehaviour { [SerializeField] private Button button; [SerializeField] private TMP_Text damageText; [SerializeField] private TMP_Text reloadText; public TMP_Text DamageText => damageText; public TMP_Text ReloadText => reloadText; public Button Button => button; }