using UnityEngine; using GoogleMobileAds.Api; public class add : MonoBehaviour { private string _revardUnitId = "ca-app-pub-3940256099942544/5224354917"; private RewardedAd _ad; private AdRequest _request; private void OnEnable() { _ad = new RewardedAd(_revardUnitId); _request = new AdRequest.Builder().Build(); _ad.LoadAd(_request); _ad.OnUserEarnedReward += HandleUser; ShowAd(); } private void HandleUser(object sender, Reward reward) { } private void ShowAd() { if (_ad.IsLoaded()) { _ad.Show(); } } }