using System.Collections.Generic; using Chars; using UnityEngine; namespace Data { [CreateAssetMenu(fileName = "UIData", menuName = "Data/UI Data", order = 0)] public class UIData : ScriptableObject { [SerializeField] private List _objectsToSpawn; [SerializeField] private PlayerControlView joystickView; public List ObjectsToSpawn => _objectsToSpawn; public PlayerControlView PlayerControlView => joystickView; } }