using UnityEngine; namespace Chars { public class PlayerControlView : MonoBehaviour { [SerializeField] private Joystick moveJoystick; [SerializeField] private Joystick attackJoystick; [SerializeField] private Joystick placeJoystick; public Joystick MoveJoystick => moveJoystick; public Joystick AttackJoystick => attackJoystick; public Joystick PlaceJoystick => placeJoystick; } }