using System; using System.Collections.Generic; using System.IO; using DefaultNamespace.Weapons; using UnityEngine; using UnityEngine.UI; using Weapons; public class WeaponSelection : MonoBehaviour { [SerializeField] private WeaponsData data; [SerializeField] private WeaponIcon weaponIcon; [SerializeField] private Transform grid; [SerializeField] private string dataFilePath; [SerializeField] private ChosenWeapon chosenWeapon; private Action changeStats; private List