using System.Collections; using System.Collections.Generic; using UnityEngine; public class Die : MonoBehaviour { [SerializeField] private HealthController heakth; [SerializeField] private AudioClip deadClip; [SerializeField] private AudioSource source; private float volume; // Start is called before the first frame update void Start() { volume = source.volume; } // Update is called once per frame void Update() { if(heakth.enabled == false) { source.volume = volume; source.Play(); } } }