using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartParticles : MonoBehaviour { [SerializeField] private Transform _startSize; private void Awake() { _startSize.localScale = Vector3.zero; } private void Update() { Scale(); } private Vector3 Scale() { //_startSize.localScale = Vector3.zero * i; for( float i = 0; i <= 0.8f; i++) { _startSize.localScale += Vector3.one * i * 0.01f * Time.deltaTime; } return _startSize.localScale; } }