using System.Collections; using System.Collections.Generic; using UnityEngine; //Only avaliable in 2018 #if UNITY_2018_1_OR_NEWER using UnityEditor.Build.Reporting; namespace HeurekaGames.AssetHunterPRO { [System.Serializable] public class AH_BuildReportFileInfo { public string Path; public string Role; public ulong Size; public AH_BuildReportFileInfo(BuildFile file) { this.Path = file.path; this.Role = file.role; this.Size = file.size; } } } #endif