using System; using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace HeurekaGames.AssetHunterPRO.BaseTreeviewImpl.AssetTreeView { internal class AH_MultiColumnHeader : MultiColumnHeader { AssetShowMode m_showMode; public enum AssetShowMode { Unused, Used, All } Mode m_Mode; public enum Mode { //LargeHeader, Treeview, SortedList } public AH_MultiColumnHeader(MultiColumnHeaderState state) : base(state) { mode = Mode.Treeview; } public Mode mode { get { return m_Mode; } set { m_Mode = value; switch (m_Mode) { case Mode.Treeview: canSort = true; height = DefaultGUI.minimumHeight; break; case Mode.SortedList: canSort = true; height = DefaultGUI.defaultHeight; break; } } } public AssetShowMode ShowMode { get { return m_showMode; } set { m_showMode = value; } } protected override void ColumnHeaderClicked(MultiColumnHeaderState.Column column, int columnIndex) { if (mode == Mode.Treeview) { mode = Mode.SortedList; } base.ColumnHeaderClicked(column, columnIndex); } } }