using LoadedAssets.Joystick_Pack.Scripts.Joysticks; using UnityEngine; using UnityEngine.EventSystems; public class DynamicJoystick : OpacityJoystick { public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } } [SerializeField] private float moveThreshold = 1; protected override void Start() { MoveThreshold = moveThreshold; base.Start(); } public override void OnPointerDown(PointerEventData eventData) { background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position); base.OnPointerDown(eventData); } protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam) { if (magnitude > moveThreshold) { Vector2 difference = normalised * (magnitude - moveThreshold) * radius; background.anchoredPosition += difference; } base.HandleInput(magnitude, normalised, radius, cam); } }