using Chars; using Data; using UnityEngine; namespace GameUI { public class UIController { private readonly UIData _uiData; public PlayerControlView PlayerControlView { get; private set; } public PlayerInventoryView PlayerInventoryView { get; private set; } public AdsMob AdsMob { get; private set; } public CheatMenu CheatMenu { get; private set; } public UIController(UIData uiData) { _uiData = uiData; } public void Spawn() { var canvasGroup = Object.Instantiate(_uiData.Canvas); PlayerControlView = Object.Instantiate(_uiData.PlayerControlView, canvasGroup.transform); PlayerInventoryView = Object.Instantiate(_uiData.InventoryView, canvasGroup.transform); _uiData.ObjectsToSpawn.ForEach(x => Object.Instantiate(x, canvasGroup.transform)); CheatMenu = Object.Instantiate(_uiData.CheatMenu, canvasGroup.transform); AdsMob = Object.Instantiate(_uiData.AdsMob, canvasGroup.transform); } } }