using System; using DefaultNamespace; using HexFiled; using Units; using UnityEngine; namespace Items { [CreateAssetMenu(fileName = "BuildingItem", menuName = "Item/Building")] public class Building : Item { [SerializeField] private GameObject buildingPrefab; [SerializeField] private bool isVisiting = false; public void Invoke(Action action) { } public void PlaceItem(HexCell cell, Unit unit) { unit.UseItem(this); var obj = Instantiate(buildingPrefab, cell.transform.position + buildingPrefab.transform.position, Quaternion.identity); obj.GetComponent().SetUp(unit); if (!isVisiting) { cell.Building = buildingPrefab; cell.BuildingInstance = obj; } OnItemUsed.Invoke(unit); OnItemUsed = null; } } }