2021-08-02 16:22:16 +03:00

251 lines
9.0 KiB
C#

using UnityEngine;
using UnityEngine.Events;
using Lean.Common;
using FSA = UnityEngine.Serialization.FormerlySerializedAsAttribute;
namespace Lean.Touch
{
/// <summary>This is the base class for all swiping actions.</summary>
public abstract class LeanSwipeBase : MonoBehaviour
{
public enum ModifyType
{
None,
Normalize,
Normalize4
}
public enum CoordinateType
{
ScaledPixels,
ScreenPixels,
ScreenPercentage
}
[System.Serializable] public class LeanFingerEvent : UnityEvent<LeanFinger> {}
[System.Serializable] public class FloatEvent : UnityEvent<float> {}
[System.Serializable] public class Vector2Event : UnityEvent<Vector2> {}
[System.Serializable] public class Vector3Event : UnityEvent<Vector3> {}
[System.Serializable] public class Vector3Vector3Event : UnityEvent<Vector3, Vector3> {}
/// <summary>The required angle of the swipe in degrees.
/// 0 = Up.
/// 90 = Right.
/// 180 = Down.
/// 270 = Left.</summary>
public float RequiredAngle { set { requiredAngle = value; } get { return requiredAngle; } } [FSA("RequiredAngle")] [SerializeField] private float requiredAngle;
/// <summary>The angle of the arc in degrees that the swipe must be inside.
/// -1 = No requirement.
/// 90 = Quarter circle (+- 45 degrees).
/// 180 = Semicircle (+- 90 degrees).</summary>
public float RequiredArc { set { requiredArc = value; } get { return requiredArc; } } [FSA("AngleThreshold")] [FSA("RequiredArc")] [SerializeField] private float requiredArc = -1.0f;
/// <summary>Called on the first frame the conditions are met.</summary>
public LeanFingerEvent OnFinger { get { if (onFinger == null) onFinger = new LeanFingerEvent(); return onFinger; } } [FSA("onSwipe")] [FSA("OnSwipe")] [SerializeField] public LeanFingerEvent onFinger;
/// <summary>Should the swipe delta be modified before use?
/// Normalize = The swipe delta magnitude/length will be set to 1.
/// Normalize4 = The swipe delta will be + or - 1 on either the x or y axis.</summary>
public ModifyType Modify { set { modify = value; } get { return modify; } } [FSA("Clamp")] [FSA("Modify")] [SerializeField] private ModifyType modify;
/// <summary>The coordinate space of the OnDelta values.</summary>
public CoordinateType Coordinate { set { coordinate = value; } get { return coordinate; } } [FSA("Coordinate")] [SerializeField] private CoordinateType coordinate;
/// <summary>The swipe delta will be multiplied by this value.</summary>
public float Multiplier { set { multiplier = value; } get { return multiplier; } } [FSA("Multiplier")] [SerializeField] private float multiplier = 1.0f;
/// <summary>Called on the first frame the conditions are met.
/// Vector2 = The scaled swipe delta.</summary>
public Vector2Event OnDelta { get { if (onDelta == null) onDelta = new Vector2Event(); return onDelta; } } [FSA("onSwipeDelta")] [FSA("OnSwipeDelta")] [SerializeField] public Vector2Event onDelta;
/// <summary>Called on the first frame the conditions are met.
/// Float = The distance/magnitude/length of the swipe delta vector.</summary>
public FloatEvent OnDistance { get { if (onDistance == null) onDistance = new FloatEvent(); return onDistance; } } [SerializeField] public FloatEvent onDistance;
/// <summary>The method used to find world coordinates from a finger. See LeanScreenDepth documentation for more information.</summary>
public LeanScreenDepth ScreenDepth = new LeanScreenDepth(LeanScreenDepth.ConversionType.DepthIntercept);
/// <summary>Called on the first frame the conditions are met.
/// Vector3 = Start point in world space.</summary>
public Vector3Event OnWorldFrom { get { if (onWorldFrom == null) onWorldFrom = new Vector3Event(); return onWorldFrom; } } [SerializeField] public Vector3Event onWorldFrom;
/// <summary>Called on the first frame the conditions are met.
/// Vector3 = End point in world space.</summary>
public Vector3Event OnWorldTo { get { if (onWorldTo == null) onWorldTo = new Vector3Event(); return onWorldTo; } } [SerializeField] public Vector3Event onWorldTo;
/// <summary>Called on the first frame the conditions are met.
/// Vector3 = The vector between the start and end points in world space.</summary>
public Vector3Event OnWorldDelta { get { if (onWorldDelta == null) onWorldDelta = new Vector3Event(); return onWorldDelta; } } [SerializeField] public Vector3Event onWorldDelta;
/// <summary>Called on the first frame the conditions are met.
/// Vector3 = Start point in world space.
/// Vector3 = End point in world space.</summary>
public Vector3Vector3Event OnWorldFromTo { get { if (onWorldFromTo == null) onWorldFromTo = new Vector3Vector3Event(); return onWorldFromTo; } } [FSA("onSwipeFromTo")] [SerializeField] public Vector3Vector3Event onWorldFromTo;
protected bool AngleIsValid(Vector2 vector)
{
if (requiredArc >= 0.0f)
{
var angle = Mathf.Atan2(vector.x, vector.y) * Mathf.Rad2Deg;
var angleDelta = Mathf.DeltaAngle(angle, requiredAngle);
if (angleDelta < requiredArc * -0.5f || angleDelta >= requiredArc * 0.5f)
{
return false;
}
}
return true;
}
protected void HandleFingerSwipe(LeanFinger finger, Vector2 screenFrom, Vector2 screenTo)
{
var finalDelta = screenTo - screenFrom;
if (AngleIsValid(finalDelta) == true)
{
if (onFinger != null)
{
onFinger.Invoke(finger);
}
switch (coordinate)
{
case CoordinateType.ScaledPixels: finalDelta *= LeanTouch.ScalingFactor; break;
case CoordinateType.ScreenPercentage: finalDelta *= LeanTouch.ScreenFactor; break;
}
switch (modify)
{
case ModifyType.Normalize:
{
finalDelta = finalDelta.normalized;
}
break;
case ModifyType.Normalize4:
{
if (finalDelta.x < -Mathf.Abs(finalDelta.y)) finalDelta = -Vector2.right;
if (finalDelta.x > Mathf.Abs(finalDelta.y)) finalDelta = Vector2.right;
if (finalDelta.y < -Mathf.Abs(finalDelta.x)) finalDelta = -Vector2.up;
if (finalDelta.y > Mathf.Abs(finalDelta.x)) finalDelta = Vector2.up;
}
break;
}
finalDelta *= multiplier;
if (onDelta != null)
{
onDelta.Invoke(finalDelta);
}
if (onDistance != null)
{
onDistance.Invoke(finalDelta.magnitude);
}
var worldFrom = ScreenDepth.Convert(screenFrom, gameObject);
var worldTo = ScreenDepth.Convert(screenTo, gameObject);
if (onWorldFrom != null)
{
onWorldFrom.Invoke(worldFrom);
}
if (onWorldTo != null)
{
onWorldTo.Invoke(worldTo);
}
if (onWorldDelta != null)
{
onWorldDelta.Invoke(worldTo - worldFrom);
}
if (onWorldFromTo != null)
{
onWorldFromTo.Invoke(worldFrom, worldTo);
}
}
}
}
}
#if UNITY_EDITOR
namespace Lean.Touch.Editor
{
using TARGET = LeanSwipeBase;
public abstract class LeanSwipeBase_Editor : LeanEditor
{
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
Draw("requiredAngle", "The required angle of the swipe in degrees.\n\n0 = Up.\n\n90 = Right.\n\n180 = Down.\n\n270 = Left.");
Draw("requiredArc", "The angle of the arc in degrees that the swipe must be inside.\n\n-1 = No requirement.\n\n90 = Quarter circle (+- 45 degrees).\n\n180 = Semicircle (+- 90 degrees).");
Separator();
var usedA = Any(tgts, t => t.OnFinger.GetPersistentEventCount() > 0);
var usedB = Any(tgts, t => t.OnDelta.GetPersistentEventCount() > 0);
var usedC = Any(tgts, t => t.OnDistance.GetPersistentEventCount() > 0);
var usedD = Any(tgts, t => t.OnWorldFrom.GetPersistentEventCount() > 0);
var usedE = Any(tgts, t => t.OnWorldTo.GetPersistentEventCount() > 0);
var usedF = Any(tgts, t => t.OnWorldDelta.GetPersistentEventCount() > 0);
var usedG = Any(tgts, t => t.OnWorldFromTo.GetPersistentEventCount() > 0);
var showUnusedEvents = DrawFoldout("Show Unused Events", "Show all events?");
if (usedA == true || showUnusedEvents == true)
{
Draw("onFinger");
}
if (usedB == true || usedC == true || showUnusedEvents == true)
{
Draw("modify", "Should the swipe delta be modified before use?\n\nNormalize = The swipe delta magnitude/length will be set to 1.\n\nNormalize4 = The swipe delta will be + or - 1 on either the x or y axis.");
Draw("coordinate", "The coordinate space of the OnDelta values.");
Draw("multiplier", "The swipe delta will be multiplied by this value.");
}
if (usedB == true || showUnusedEvents == true)
{
Draw("onDelta");
}
if (usedC == true || showUnusedEvents == true)
{
Draw("onDistance");
}
if (usedD == true || usedE == true || usedF == true || usedG == true || showUnusedEvents == true)
{
Draw("ScreenDepth");
}
if (usedD == true || showUnusedEvents == true)
{
Draw("onWorldFrom");
}
if (usedE == true || showUnusedEvents == true)
{
Draw("onWorldTo");
}
if (usedF == true || showUnusedEvents == true)
{
Draw("onWorldDelta");
}
if (usedG == true || showUnusedEvents == true)
{
Draw("onWorldFromTo");
}
}
}
}
#endif