15 lines
350 B
C#
15 lines
350 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using Weapons;
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namespace Data
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{
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[CreateAssetMenu(fileName = "Weapons", menuName = "Data/Weapons", order = 0)]
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public class WeaponsData : ScriptableObject
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{
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[SerializeField]
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private List<Weapon> _weapons;
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public List<Weapon> WeaponsList => _weapons;
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}
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} |