2022-04-04 18:34:48 +02:00

32 lines
764 B
C#

using Controller;
using Data;
using DefaultNamespace.AI;
using GameUI;
using HexFiled;
using System.Linq;
using Units.Wariors.AbstractsBase;
using UnityEngine;
using UnityEngine.Events;
using Weapons;
namespace Units.Wariors
{
public class WariorFactory
{
public static HexGrid _hexGrid;
public static Controllers _controllers;
public static Data.Data _data;
public static UIData _uiData;
public static WariorsData _wariorData;
public WariorFactory(HexGrid grid, Controllers controllers, Data.Data data)
{
_hexGrid = grid;
_data = data;
_controllers = controllers;
_uiData = data.UIData;
_wariorData = data.WariorsData;
}
}
}