2022-01-05 15:43:08 +03:00

27 lines
620 B
C#

using System;
using UnityEngine;
namespace Weapons
{
[Serializable]
public struct Weapon
{
public string name;
public GameObject icon;
public GameObject objectToThrow;
public GameObject VFXGameObject;
public int modifiedDamage;
public int damage;
public float speed;
public int disnatce;
public float reloadTime;
public int shots;
public AudioClip shotSound;
public AudioClip hitSound;
public void SetModifiedDamage(int bonus)
{
modifiedDamage = damage + bonus;
}
}
}