2022-01-16 05:40:49 +03:00

36 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using AudioSettings = MainMenu.AudioSettings;
namespace Data
{
[CreateAssetMenu(fileName = "MusicData", menuName = "Data/MusicData", order = 0)]
public class MusicData : ScriptableObject
{
[SerializeField] private string _settingsDataPath;
[SerializeField] private AudioClip startMusic;
[SerializeField] private AudioClip backMusic;
[SerializeField] private SFXMusic sfxMusic;
public AudioClip StartMusic => startMusic;
public AudioClip BackMusic => backMusic;
public SFXMusic SfxMusic => sfxMusic;
public AudioSettings Settings => JsonUtility.FromJson<AudioSettings>(File.ReadAllText(Application.persistentDataPath + "/" + _settingsDataPath));
}
[Serializable]
public struct SFXMusic
{
[SerializeField] private List<AudioClip> steps;
[SerializeField] private List<AudioClip> captures;
[SerializeField] private AudioClip hardCapture;
[SerializeField] private AudioClip death;
public List<AudioClip> Captures => captures;
public List<AudioClip> Step => steps;
public AudioClip HardCapture => hardCapture;
public AudioClip Death => death;
}
}