2021-08-02 16:22:16 +03:00

10 lines
358 B
C#

using UnityEngine;
namespace Lean.Touch
{
/// <summary>Any component implementing this interface will make it compatible with LeanSelectableDrop, allowing you to perform a specific action when the current object is dropped on something.</summary>
public interface IDropHandler
{
void HandleDrop(GameObject droppedGameObject, LeanFinger finger);
}
}