2022-02-24 14:55:55 +03:00

32 lines
971 B
C#

using System.Globalization;
using System.IO;
using Data;
using TMPro;
using UnityEngine;
using Weapons;
namespace MainMenu
{
public class ChosenWeapon : MonoBehaviour
{
[SerializeField] private TMP_Text attackText;
[SerializeField] private TMP_Text reloadText;
[SerializeField] private string chosenWeaponDataPath;
[SerializeField] private WeaponsData _data;
private Weapon Weapon =>
_data.WeaponsList[int.Parse(File.ReadAllText(Application.persistentDataPath + "/" + chosenWeaponDataPath))];
private void Start()
{
attackText.text = Weapon.damage.ToString();
reloadText.text = Weapon.reloadTime.ToString(CultureInfo.CurrentCulture);
}
public void ChangeChosenWeapon(Weapon weapon)
{
attackText.text = weapon.damage.ToString();
reloadText.text = weapon.reloadTime.ToString(CultureInfo.CurrentCulture);
}
}
}