2022-02-24 14:55:55 +03:00

19 lines
370 B
C#

using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
namespace MainMenu
{
public class FadeIn : MonoBehaviour
{
[SerializeField] private float duration;
private void Start()
{
var back = GetComponent<Image>();
back.DOFade(0, duration).OnComplete(() => gameObject.SetActive(false));
}
}
}