22 lines
486 B
C#
22 lines
486 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MainMenu
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{
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[CreateAssetMenu(fileName = "LevelData", menuName = "Data/LevelData", order = 0)]
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public class LevelData : ScriptableObject
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{
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[Serializable]
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public struct Level
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{
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public string sceneName;
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public Sprite levelSprite;
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}
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[SerializeField] private List<Level> levels;
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public List<Level> Levels => levels;
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}
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}
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