2022-01-13 22:58:54 +03:00

39 lines
991 B
C#

using System;
using Data;
using DefaultNamespace;
using HexFiled;
using Units;
using UnityEngine;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace Items
{
public abstract class Item : ScriptableObject
{
private GameObject _instance;
[SerializeField] private GameObject iconPrefab;
[SerializeField] private Sprite icon;
public Sprite Icon => icon;
public GameObject IconPrefab => iconPrefab;
protected Unit Unit;
protected Action OnItemUsed;
public UnitColor Color => Unit.Color;
public GameObject Spawn(HexCell cell)
{
var obj = SpawnHelper.Spawn(iconPrefab, cell.transform.position + new Vector3(0, 1, 0));
obj.AddComponent<ItemView>().SetUp(this);
obj.AddComponent<CapsuleCollider>().isTrigger = true;
return obj;
}
public void PickUp(Unit unit)
{
Unit = unit;
}
}
}