20 lines
355 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using System;
[Serializable]
public class Sounds
{
public string nmae;
public AudioClip clip;
[Range(0f, 1f)]
public float volume;
[Range(0.1f, 3f)]
public float pitch;
[HideInInspector]
public AudioSource source;
}