20 lines
355 B
C#
20 lines
355 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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using System;
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[Serializable]
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public class Sounds
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{
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public string nmae;
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public AudioClip clip;
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[Range(0f, 1f)]
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public float volume;
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[Range(0.1f, 3f)]
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public float pitch;
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[HideInInspector]
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public AudioSource source;
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}
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