2021-10-08 23:37:46 +05:00

30 lines
1008 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ef86a7fd23f3f604d945074968fd7063, type: 3}
m_Name: LaserAttack
m_EditorClassIdentifier:
maxAttackEnergy: 6.1
attackResetTime: 2
attackCost: 1
duration: 0.6
distance: 1
playerImpactVFX: {fileID: 8715260329460421181, guid: e0388f43a34de79458c79763de903ffb,
type: 3}
groundImpactVFX: {fileID: 6794377120831721188, guid: 2e8dc25f6c4c6264e95bc99e5bffa3e5,
type: 3}
actionType: 1
standartAttackPref: {fileID: 8121987183708165570, guid: bd94195a854c47d4c9bbfdda11dcb2ab,
type: 3}
standartAttackGroundImpact: {fileID: 8619867339336636724, guid: fb745cfc34702fc4daee97f8f3273f09,
type: 3}
throw_SFX: {fileID: 8300000, guid: 9ea918c6c23577f4e885a8490d2f2046, type: 3}