27 lines
674 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TileInfo : MonoBehaviour
{
public Vector3 tilePosition;
public bool canMove = true;
public bool canBeAttacked = true;
public bool canBuildHere = true;
public GameObject buildingOnTile;
public TileOwner tileOwnerIndex = TileOwner.Neutral; //recieved by TileManager on game start
public TileOwner whoCanEasyGetTile = TileOwner.Neutral;
public List<TileOwner> easyCaptureFor = new List<TileOwner>();
public List<TileOwner> checkedFor = new List<TileOwner>();
public bool isBorderTile = false;
//public bool isChecked = false;
}