2021-12-25 05:58:26 +03:00

54 lines
1.7 KiB
C#

using System.Collections.Generic;
using CamControl;
using Chars;
using Data;
using HexFiled;
using Units;
using UnityEngine;
namespace Controller
{
internal sealed class GameInit
{
public GameInit(Controllers controllers, Data.Data data)
{
var hexGrid = new HexGrid(data.FieldData);
controllers.Add(hexGrid);
hexGrid.OnHexPainted += DoSomething;
Unit player;
List<Unit> units = new List<Unit>();
data.UnitData.Units.ForEach(unit =>
{
if (unit.isPlayer)
{
player = new Unit(unit, data.WeaponsData.WeaponsList[0], hexGrid);
PlayerControl playerControl = new PlayerControl(player, data.UIData);
controllers.Add(playerControl);
CameraControl cameraControl =
new CameraControl(Camera.main, data.CameraData);
controllers.Add(cameraControl);
player.onPlayerSpawned += cameraControl.InitCameraControl;
units.Add(player);
}
else
{
var enemy = new Unit(unit,data.WeaponsData.WeaponsList[0], hexGrid);
var enemyController = new EnemyController(unit, enemy);
controllers.Add(enemyController);
units.Add(enemy);
}
});
var unitFactory = new UnitFactory(units);
hexGrid.OnGridLoaded += unitFactory.Spawn;
}
private void DoSomething(HexCell cell)
{
Debug.Log("Painted! " + cell.coordinates );
}
}
}