2021-12-25 05:58:26 +03:00

18 lines
368 B
C#

using System;
using UnityEngine;
namespace Weapons
{
[Serializable]
public struct Weapon
{
public GameObject objectToThrow;
public GameObject VFXGameObject;
public int manaCost;
public int damage;
public float speed;
public int disnatce;
public float reloadTime;
public int shots;
}
}