2022-03-25 19:34:26 +02:00

222 lines
7.0 KiB
C#

using System.Linq;
using AI;
using Data;
using DefaultNamespace;
using DG.Tweening;
using HexFiled;
using Units.Views;
using Items;
using UnityEngine;
using Weapons;
using System.Collections.Generic;
namespace Units.Wariors.AbstractsBase
{
public abstract class Warior : UnitBase
{
protected WariorInfo _data;
public WariorInfo Data => _data;
public Warior(WariorInfo data, Weapon weapon, HexGrid hexGrid, UnitColor spawnerColor)
{
Initialize(weapon, hexGrid);
_data = data;
Color = spawnerColor;
maxHP = _data.maxHP;
maxMana = _data.maxMana;
hexGrid.OnHexPainted += Death;
}
public override void Spawn(HexCoordinates hexCoordinates, HexCell spawnCell = null)
{
if (!IsAlive)
{
_cell = spawnCell != null ? spawnCell : _hexGrid.GetCellFromCoord(hexCoordinates);
IsVisible = true;
_cell.PaintHex(Color, true);
_cell.GetListNeighbours().ForEach(x => { x?.PaintHex(Color, true); });
_inventory = new List<ItemContainer>();
_inventoryDefence = new List<ItemContainer>();
_instance = UnityEngine.Object.Instantiate(_data.wariorPrefab, _cell.transform.parent);
_instance.transform.localPosition = _cell.transform.localPosition;
IsAlive = true;
_animator = _instance.GetComponent<Animator>();
BaseView = _instance.AddComponent<WariorView>();
BaseView.SetUp(_weapon, RegenMana, _data.manaRegen, CaptureHex,
this, _hexGrid.HardCaptureTime);
SetAnimLength();
MusicController.Instance.AddAudioSource(_instance);
_mana = maxMana;
_hp = maxHP;
SetUpActions();
_weapon.SetModifiedDamage(0);
IsBusy = false;
OnOnPlayerSpawned(this);
}
}
public override void Move(HexDirection direction)
{
if (_cell.GetNeighbor(direction) == null || _cell.GetNeighbor(direction).BuildingInstance != null ||
IsBusy || IsHardToCapture ||
(_cell.GetNeighbor(direction).Color != Color
&& HexManager.UnitCurrentCell.TryGetValue(_cell.GetNeighbor(direction).Color, out var value)
&& value.cell.Equals(_cell.GetNeighbor(direction)))) return;
}
protected override void DoTransit(HexDirection direction)
{
IsBusy = true;
_isCapturing = Color != _cell.GetNeighbor(direction).Color;
_cell = _cell.GetNeighbor(direction);
RotateUnit(new Vector2((_cell.transform.position - _instance.transform.position).normalized.x,
(_cell.transform.position - _instance.transform.position).normalized.z));
_animator.SetTrigger("Move");
_animator.SetBool("isMoving", IsBusy);
_instance.transform.DOMove(_cell.transform.position, _animLength.Move);
}
protected override void RegenMana()
{
_mana += _data.manaRegen;
UpdateBarCanvas();
}
protected override void Attacking()
{
Aim(_direction);
_weapon.Fire(_instance.transform, _direction, this);
}
public override void StartAttack()
{
if (IsBusy || !BaseView.Shoot()) return;
IsBusy = true;
if (_direction.Equals(Vector2.zero))
{
var enemy = AIManager.GetNearestUnit(_weapon.disnatce, this);
if (enemy == null)
_direction =
new Vector2(BaseView.transform.forward.x, BaseView.transform.forward.z);
else
{
var dir = DirectionHelper.DirectionTo(_instance.transform.position,
enemy.Instance.transform.position);
_direction = new Vector2(dir.x, dir.z);
}
}
RotateUnit(_direction);
_animator.SetTrigger("Attack");
}
public override HexCell PlaceItemAim(HexDirection direction)
{
if (_cell.GetNeighbor(direction).Color != Color)
{
BaseView.AimCanvas.SetActive(false);
return null;
}
var cell = _cell.GetNeighbor(direction);
BaseView.AimCanvas.transform.LookAt(cell.transform);
return cell;
}
protected override void Damage(int dmg)
{
if (_defenceBonus == 0 && _hp - dmg <= 0f)
{
Death();
}
if (_hp - dmg > maxHP)
{
_hp = maxHP;
}
if (_defenceBonus > 0)
{
return;
}
_hp -= dmg;
UpdateBarCanvas();
}
protected override void UpdateBarCanvas()
{
if (_hp > maxHP)
_hp = maxHP;
if (_mana > this.maxMana)
_mana = this.maxMana;
float hp = _hp;
float mana = _mana;
float maxHp = maxHP;
float maxMana = this.maxMana;
BarCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
BarCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
}
public override void Death()
{
BaseView.OnStep -= MoveEnd;
BaseView.OnAttackEnd -= AttackEnd;
BaseView.OnAttack -= Attacking;
BaseView.OnHit -= Damage;
IsAlive = false;
IsBusy = true;
_animator.SetTrigger("Death");
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[Color].VFXDeathPrefab,
_instance.transform.position);
TimerHelper.Instance.StartTimer(() =>
{
UnityEngine.Object.Destroy(_instance);
OnOnDeath(this);
}, _animLength.Death);
MusicController.Instance.AddAudioSource(vfx);
MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, vfx);
MusicController.Instance.RemoveAudioSource(_instance);
}
public override void Retreet(HexDirection dir)
{
if (!_isCapturing) return;
var openList = _cell.GetListNeighbours().Where(x => x != null && x.Color == Color).ToList();
if (!openList.Contains(_cell.GetNeighbor(dir)))
{
return;
}
IsBusy = false;
IsHardToCapture = false;
BaseView.StopHardCapture();
Move(dir);
}
private void Death(HexCell cell)
{
OnOnDeath(this);
}
public override bool CanPickUpItem(Item item)
{
return false;
}
public override void PickUpItem(ItemContainer item)
{
}
}
}