2021-12-15 23:11:34 +03:00

34 lines
739 B
C#

using System;
using UnityEngine;
namespace HexFiled
{
public class HexCell : MonoBehaviour
{
public HexCoordinates coordinates;
public Color color;
public Action<HexCell> OnHexPainted;
[SerializeField] private HexCell[] neighbors;
private static readonly int Player = Shader.PropertyToID("player");
public HexCell GetNeighbor(HexDirection direction)
{
return neighbors[(int)direction];
}
public void SetNeighbor(HexDirection direction, HexCell cell)
{
neighbors[(int)direction] = cell;
cell.neighbors[(int)direction.Opposite()] = this;
}
public void PaintHex(Texture texture)
{
gameObject.GetComponent<MeshRenderer>().material.mainTexture = texture;
OnHexPainted?.Invoke(this);
}
}
}