108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
using System;
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using Data;
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using DG.Tweening;
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using HexFiled;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Chars
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{
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struct AnimLength
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{
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public float Move;
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}
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public class Player : IUnit
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{
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private HexCoordinates spawnPos;
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private bool _isAlive;
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private GameObject _instance;
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private GameObject prefab;
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private AnimLength _animLength;
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private HexCell _cell;
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private HexGrid _hexGrid;
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private Texture _texture;
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public Action<GameObject> OnPlayerSpawned;
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private Animator _animator;
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private PlayerView _playerView;
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private bool _isMoving;
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private static readonly int Moving = Animator.StringToHash("isMoving");
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private static readonly int Move1 = Animator.StringToHash("Move");
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private float _tick = 0.8f;
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public bool IsMoving => _isMoving;
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public GameObject PlayerInstance => _instance;
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public Player(PlayerData playerData, HexGrid hexGrid)
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{
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spawnPos = playerData.spawnPos;
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prefab = playerData.playerPrefab;
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_isAlive = false;
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_hexGrid = hexGrid;
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_texture = playerData.hexTexture;
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_isMoving = false;
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}
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public void Move(HexDirection direction)
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{
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_tick = Time.time;
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if (_cell.GetNeighbor(direction))
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{
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_isMoving = true;
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_cell = _cell.GetNeighbor(direction);
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_instance.transform.LookAt(_cell.transform);
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_animator.SetTrigger(Move1);
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_animator.SetBool(Moving, _isMoving);
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_playerView.OnStep += () =>
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{
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_isMoving = false;
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_cell.PaintHex(_texture);
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_tick = Time.time - _tick;
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_animator.SetBool(Moving, _isMoving);
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};
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_instance.transform.DOMove(_cell.transform.position, _animLength.Move);
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}
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}
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private void SetAnimLength()
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{
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AnimationClip[] clips = _animator.runtimeAnimatorController.animationClips;
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foreach(var clip in clips)
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{
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_animLength.Move = clip.name switch
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{
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"Jump" => clip.length,
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_ => _animLength.Move
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};
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}
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}
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public void Spawn()
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{
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if (!_isAlive)
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{
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_cell = _hexGrid.GetCellFromCoord(spawnPos);
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_cell.PaintHex(_texture);
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for (int i = 0; i < 6; i++)
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{
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_cell.GetNeighbor((HexDirection)i).PaintHex(_texture);
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}
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_instance = Object.Instantiate(prefab, _cell.transform.parent);
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_instance.transform.localPosition = _cell.transform.localPosition;
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OnPlayerSpawned?.Invoke(_instance);
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_isAlive = true;
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_animator = _instance.GetComponent<Animator>();
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_playerView = _instance.GetComponent<PlayerView>();
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SetAnimLength();
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}
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}
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public void Death()
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{
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throw new System.NotImplementedException();
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}
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}
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} |