2022-01-17 13:01:19 +03:00

24 lines
843 B
C#

using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "AIData", menuName = "Data/AIData", order = 0)]
public class AIData : ScriptableObject
{
[SerializeField] private int _distanceToAgr;
[SerializeField][Range(0,1)] private float _percentToRetreet;
[SerializeField][Range(0,1)] private float _percentToUseProtectBonus;
[SerializeField][Range(0,1)] private float _manaPercentToCollectBonus;
[SerializeField] private int _distaceToCollectBonus;
public int DistanceToAgr => _distanceToAgr;
public float PercentToUseProtectBonus => _percentToUseProtectBonus;
public float PercentToRetreet => _percentToRetreet;
public float ManaPercentToCollectBonus => _manaPercentToCollectBonus;
public int DistaceToCollectBonus => _distaceToCollectBonus;
}
}