2021-10-07 01:55:14 +05:00

69 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DynamicJoystick : Joystick
{
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
[SerializeField] private float moveThreshold = 1;
private Vector3 _initPos;
private Image _bgImage;
private Image _hndImage;
private Color _white = Color.white;
protected override void Start()
{
MoveThreshold = moveThreshold;
base.Start();
_bgImage = background.GetComponent<Image>();
_hndImage = handle.GetComponent<Image>();
_initPos = background.anchoredPosition;
SetOpacityJoystick(0.5f);
//background.gameObject.SetActive(false);
}
public override void OnPointerDown(PointerEventData eventData)
{
SetOpacityJoystick(1);
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
//background.gameObject.SetActive(true);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
SetOpacityJoystick(0.5f);
background.anchoredPosition = _initPos;
//background.gameObject.SetActive(false);
base.OnPointerUp(eventData);
}
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > moveThreshold)
{
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
background.anchoredPosition += difference;
}
base.HandleInput(magnitude, normalised, radius, cam);
}
private void SetOpacityJoystick(float amount)
{
_white.a = amount;
_bgImage.color = _white;
_hndImage.color = _white;
}
}