179 lines
6.1 KiB
C#
179 lines
6.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace HexFiled
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{
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public class PaintedController
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{
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public static Dictionary<UnitColor, HexCell> unitCurrentCell;
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private HexCell _cell;
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public PaintedController()
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{
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unitCurrentCell = new Dictionary<UnitColor, HexCell>();
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}
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public void SetHexColors(HexCell cell)
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{
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_cell = cell;
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List<HexCell> cells = new List<HexCell>();
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for(int i = 0 ; i < 6 ; i++)
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{
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cells.Add(cell.GetNeighbor((HexDirection)i));
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}
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var hexByColorDict = DifferentHexByColor(cells);
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foreach (var item in hexByColorDict)
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{
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if(item.Value.Count > 0 && item.Key != UnitColor.GREY && item.Key != cell.Color )
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{
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foreach(var cellNeighbour in item.Value)
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{
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if(unitCurrentCell.ContainsKey(item.Key))
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{
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var path = HasPath(cellNeighbour, unitCurrentCell[item.Key]);
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if(!path.hasPath)
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{
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path.field.ForEach(x => x.PaintHex(UnitColor.GREY));
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}
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}
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}
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}
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else if (item.Key == UnitColor.GREY)
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{
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}
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}
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}
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private Dictionary<UnitColor, List<HexCell>> DifferentHexByColor(List<HexCell> cellsList)
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{
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Dictionary<UnitColor, List<HexCell>> resultDict = new Dictionary<UnitColor, List<HexCell>>();
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cellsList.ForEach(cell => {
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if(cell != null && resultDict.ContainsKey(cell.Color))
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{
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resultDict[cell.Color].Add(cell);
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}
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else if(cell != null)
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{
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resultDict.Add(cell.Color, new List<HexCell>{cell});
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}
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} );
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return resultDict;
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}
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private ( bool hasPath , List<HexCell> field ) HasPath(HexCell start, HexCell end)
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{
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List<HexCell> closedList = new List<HexCell>();
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HexCell currentCell = start;
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Stack<HexCell> stackIteators = new Stack<HexCell>();
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stackIteators.Push(currentCell);
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closedList.Add(currentCell);
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while(stackIteators.Count >= 0 )
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{
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if(currentCell == end)
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return ( true, closedList);
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List<HexCell> openList = new List<HexCell>();
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for(int i = 0 ; i < 6; i++)
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{
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HexCell neighbour = currentCell.GetNeighbor( (HexDirection)i );
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if(!closedList.Contains(neighbour) && neighbour.Color == end.Color)
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{
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openList.Add(neighbour);
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}
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}
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if(openList.Count > 0)
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{
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currentCell = openList[Random.Range(0, openList.Count -1 )];
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closedList.Add(currentCell);
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stackIteators.Push(currentCell);
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}
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else
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{
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if (stackIteators.Count == 0)
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{
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return ( false, closedList);
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}
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currentCell = stackIteators.Pop();
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}
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}
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return ( false, closedList);
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}
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}
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}
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/*
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if(start == end)
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return true;
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if(currentCell.Cell.coordinates.Y < end.coordinates.Y)
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{
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var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.W);
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if (!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
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{
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stackIteators.Push(currentCell);
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currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
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closedList.Add(currentCell.Cell);
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continue;
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}
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}
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else if(currentCell.Cell.coordinates.Y > end.coordinates.Y)
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{
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var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.E);
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if(!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
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{
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stackIteators.Push(currentCell);
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currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
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closedList.Add(currentCell.Cell);
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continue;
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}
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}
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// Z
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if(currentCell.Cell.coordinates.Z > end.coordinates.Z)
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{
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var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.SE);
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if (!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
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{
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stackIteators.Push(currentCell);
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currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
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closedList.Add(currentCell.Cell);
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continue;
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}
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}
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else if(currentCell.Cell.coordinates.Z < end.coordinates.Z)
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{
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var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.NW);
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if(!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
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{
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stackIteators.Push(currentCell);
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currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
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closedList.Add(currentCell.Cell);
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continue;
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}
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}
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currentCell = stackIteators.Pop();
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if(stackIteators.Count == 0)
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return false;
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*/ |