Run-and-capture/Assets/WeaponIcon.cs

19 lines
438 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class WeaponIcon : MonoBehaviour
{
[SerializeField] private Button button;
[SerializeField] private TMP_Text damageText;
[SerializeField] private TMP_Text reloadText;
public TMP_Text DamageText => damageText;
public TMP_Text ReloadText => reloadText;
public Button Button => button;
}