40 lines
1016 B
C#
40 lines
1016 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ScaleChanger : MonoBehaviour
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{
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[SerializeField] private Transform _startScale;
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[SerializeField] private ProjectileController projectile;
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private float minScale = 0;
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private float maxScale = 1.5f;
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[SerializeField] private float target = 0.05f;
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[SerializeField] private float _setSize = 1f;
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private void Awake()
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{
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//projectile.velocity = 0f;
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//_startPosition.radius = 0.0f;
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_startScale.localScale = new Vector3(minScale, minScale);
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// _maxRadius.radius = 0.1f;
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}
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private void LateUpdate()
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{
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for(float i = minScale; i <= _setSize; i++)
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{
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var x = target;
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minScale += x;
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_startScale.localScale = new Vector3(minScale, minScale, minScale);
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}
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}
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private void FixedUpdate()
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{
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var speed = 1.5f;
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projectile.velocity += speed;
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}
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}
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