2021-12-22 17:01:17 +03:00

34 lines
675 B
C#

using HexFiled;
using UnityEngine;
namespace Chars
{
public class Enemy : IUnit
{
public void Move(HexDirection direction)
{
throw new System.NotImplementedException();
}
public void Spawn()
{
throw new System.NotImplementedException();
}
public void Death()
{
throw new System.NotImplementedException();
}
public void Attack(Vector2 direction)
{
throw new System.NotImplementedException();
}
public void Damage(float dmg)
{
throw new System.NotImplementedException();
}
}
}