2022-01-19 20:56:48 +03:00

41 lines
1.1 KiB
C#

using System;
using Data;
using DefaultNamespace;
using DG.Tweening;
using HexFiled;
using Units;
using UnityEngine;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace Items
{
public abstract class Item : ScriptableObject
{
private GameObject _instance;
[SerializeField] private GameObject iconPrefab;
[SerializeField] private Sprite icon;
public Sprite Icon => icon;
public GameObject IconPrefab => iconPrefab;
protected Unit Unit;
protected Action OnItemUsed;
public UnitColor Color => Unit.Color;
public GameObject Spawn(HexCell cell, GameObject parrant)
{
_instance = SpawnHelper.Spawn(iconPrefab, cell.transform.position + new Vector3(0, 1, 0), parrant);
_instance.AddComponent<ItemView>().SetUp(this);
_instance.AddComponent<CapsuleCollider>().isTrigger = true;
return _instance;
}
public void PickUp(Unit unit)
{
Unit = unit;
}
}
}