22 lines
641 B
C#

using System.Collections.Generic;
using HexFiled;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "FieldData", menuName = "Data/Field Data")]
public class FieldData : SerializedScriptableObject
{
public int width = 6;
public int height = 6;
public int hexCaptureManaCost;
public int hexHardCaptureManaCost;
public float hexHardCaptureTime;
public GameObject cellPrefab;
public TMP_Text cellLabelPrefab;
public GameObject CoordinatesCanvas;
public Dictionary<UnitColor, CellColor> colors;
}
}