22 lines
641 B
C#
22 lines
641 B
C#
using System.Collections.Generic;
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using HexFiled;
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using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine;
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namespace Data
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{
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[CreateAssetMenu(fileName = "FieldData", menuName = "Data/Field Data")]
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public class FieldData : SerializedScriptableObject
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{
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public int width = 6;
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public int height = 6;
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public int hexCaptureManaCost;
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public int hexHardCaptureManaCost;
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public float hexHardCaptureTime;
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public GameObject cellPrefab;
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public TMP_Text cellLabelPrefab;
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public GameObject CoordinatesCanvas;
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public Dictionary<UnitColor, CellColor> colors;
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}
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} |