Run-and-capture/Assets/StartPosition.cs

19 lines
396 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartPosition : MonoBehaviour
{
[SerializeField] private Transform _startPosition;
private void Awake()
{
_startPosition.localScale = new Vector3(0f, 0f, 0f);
}
private void FixedUpdate()
{
_startPosition.localScale += new Vector3(0.1f, 0.1f, 0.1f);
}
}