27 lines
504 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Extralife : MonoBehaviour
{
public int life = 1;
[SerializeField] private DeathMenu menu;
/* void Update()
{
if(life == 0)
{
//Count.lifesValue -= 1;
menu.LoadMenu();
}
}*/
private void OnTriggerEnter(Collider other) {
if(life < 0)
{
//Count.lifesValue -= 1;
menu.LoadMenu();
}
}
}