Run-and-capture/Assets/Scripts/CharAnimSound.cs
2021-09-13 14:07:20 +03:00

24 lines
428 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharAnimSound : MonoBehaviour
{
private AudioController _controller;
private void Start()
{
_controller = transform.parent.GetComponent<AudioController>();
}
public void Step()
{
_controller.PlayJumpSound();
}
public void Attack()
{
_controller.PlayAttackSound();
}
}