16 lines
433 B
C#
16 lines
433 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FindEnemy : MonoBehaviour
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{
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[SerializeField] private List<PlayerState> enemies;
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private void OnTriggerEnter(Collider other)
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{
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if(other.gameObject.GetComponent<PlayerState>().ownerIndex != gameObject.GetComponentInParent<PlayerState>().ownerIndex)
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{
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enemies.Add(new PlayerState());
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}
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}
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}
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