2021-12-15 16:29:44 +03:00

130 lines
4.6 KiB
HLSL

//////////////////////////////////////////////////////
// MK Toon Meta Program //
// //
// Created by Michael Kremmel //
// www.michaelkremmel.de //
// Copyright © 2021 All rights reserved. //
//////////////////////////////////////////////////////
#ifndef MK_TOON_META
#define MK_TOON_META
#if defined(MK_URP)
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
#elif defined(MK_LWRP)
#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/MetaInput.hlsl"
#else
#include "UnityMetaPass.cginc"
#endif
#include "../Core.hlsl"
#include "Common.hlsl"
#include "Data.hlsl"
#include "../Surface.hlsl"
/////////////////////////////////////////////////////////////////////////////////////////////
// VERTEX SHADER
/////////////////////////////////////////////////////////////////////////////////////////////
VertexOutputMeta MetaVert(VertexInputMeta vertexInput)
{
VertexOutputMeta vertexOutput;
INITIALIZE_STRUCT(VertexOutputMeta, vertexOutput);
//vertexposition
vertexOutput.svPositionClip = ComputeMetaPosition(vertexInput.vertex, vertexInput.staticLightmapUV.xy, vertexInput.dynamicLightmapUV.xy, unity_LightmapST, unity_DynamicLightmapST);
//texcoords
#if defined(MK_TCM) || defined(MK_TCD)
vertexOutput.uv = 0;
#endif
#if defined(MK_TCM)
vertexOutput.uv.xy = vertexInput.texcoord0.xy * _AlbedoMap_ST.xy + _AlbedoMap_ST.zw;
#endif
#if defined(MK_TCD)
vertexOutput.uv.zw = vertexOutput.uv.xy = vertexInput.texcoord0.xy * _DetailMap_ST.xy + _DetailMap_ST.zw;
#endif
#if defined(MK_VERTCLR) || defined(MK_POLYBRUSH)
vertexOutput.color = vertexInput.color;
#endif
#ifdef EDITOR_VISUALIZATION
vertexOutput.vizUV = 0;
vertexOutput.lightCoords = 0;
if (unity_VisualizationMode == EDITORVIZ_TEXTURE)
vertexOutput.vizUV = UnityMetaVizUV(unity_EditorViz_UVIndex, vertexInput.texcoord0.xy, vertexInput.staticLightmapUV.xy, vertexInput.dynamicLightmapUV.xy, unity_EditorViz_Texture_ST);
else if (unity_VisualizationMode == EDITORVIZ_SHOWLIGHTMASK)
{
vertexOutput.vizUV = vertexInput.staticLightmapUV.xy * unity_LightmapST.xy + unity_LightmapST.zw;
vertexOutput.lightCoords = mul(unity_EditorViz_WorldToLight, mul(unity_ObjectToWorld, float4(vertexInput.vertex.xyz, 1)));
}
#endif
#if defined(MK_PARALLAX)
vertexOutput.viewTangent = ComputeViewTangent(ComputeViewObject(vertexInput.vertex.xyz), vertexInput.normal, vertexInput.tangent, cross(vertexInput.normal, vertexInput.tangent.xyz) * vertexInput.tangent.w * unity_WorldTransformParams.w);
#endif
return vertexOutput;
}
/////////////////////////////////////////////////////////////////////////////////////////////
// FRAGMENT SHADER
/////////////////////////////////////////////////////////////////////////////////////////////
half4 MetaFrag (VertexOutputMeta vertexOutput) : SV_Target
{
MKMetaData mkMetaData;
INITIALIZE_STRUCT(MKMetaData, mkMetaData);
MKSurfaceData surfaceData = ComputeSurfaceData
(
PASS_POSITION_WORLD_ARG(0)
PASS_FOG_FACTOR_WORLD_ARG(0)
PASS_BASE_UV_ARG(float4(vertexOutput.uv.xy, 0, 0))
PASS_LIGHTMAP_UV_ARG(0)
PASS_VERTEX_COLOR_ARG(vertexOutput.color)
PASS_NORMAL_WORLD_ARG(1)
PASS_VERTEX_LIGHTING_ARG(0)
PASS_TANGENT_WORLD_ARG(1)
PASS_VIEW_TANGENT_ARG(vertexOutput.viewTangent)
PASS_BITANGENT_WORLD_ARG(1)
PASS_POSITION_CLIP_ARG(0)
PASS_NULL_CLIP_ARG(0)
PASS_FLIPBOOK_UV_ARG(0)
);
Surface surface = InitSurface(surfaceData, PASS_TEXTURE_2D(_AlbedoMap, SAMPLER_REPEAT_MAIN), _AlbedoColor);
#ifdef MK_LIT
MKPBSData mkPBSData;
mkPBSData = ComputePBSData(surface, surfaceData);
#ifdef EDITOR_VISUALIZATION
mkMetaData.albedo = mkPBSData.diffuseRadiance;
mkMetaData.vizUV = vertexOutput.vizUV;
mkMetaData.lightCoords = vertexOutput.lightCoords;
#else
mkMetaData.albedo = mkPBSData.diffuseRadiance + mkPBSData.specularRadiance * mkPBSData.roughness * 0.5;
#endif
mkMetaData.specular = mkPBSData.specularRadiance;
#else
#ifdef EDITOR_VISUALIZATION
mkMetaData.albedo = surface.albedo;
mkMetaData.vizUV = vertexOutput.vizUV;
mkMetaData.lightCoords = vertexOutput.lightCoords;
#else
mkMetaData.albedo = surface.albedo;
#endif
mkMetaData.specular = 0;
#endif
#ifdef MK_EMISSION
#if defined(MK_EMISSION_MAP)
mkMetaData.emission = _EmissionColor * SampleTex2D(PASS_TEXTURE_2D(_EmissionMap, SAMPLER_REPEAT_MAIN), vertexOutput.uv).rgb;
#else
mkMetaData.emission = _EmissionColor;
#endif
#else
mkMetaData.emission = 0;
#endif
return ComputeMetaOutput(mkMetaData);
}
#endif