2021-12-15 16:29:44 +03:00

667 lines
26 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GAP_ParticleSystemController{
[System.Serializable]
public class ParticleSystemOriginalSettings
{
public SerializableMinMaxGradient _startColor;
public SerializableMinMaxGradient _colorOverLifetimeC;
public SerializableMinMaxCurve _startSize;
public SerializableMinMaxCurve _startSizeX;
public SerializableMinMaxCurve _startSizeY;
public SerializableMinMaxCurve _startSizeZ;
public SerializableMinMaxCurve _startSpeed;
public SerializableMinMaxCurve _startDelay;
public SerializableMinMaxCurve _startLifetime;
public SerializableMinMaxCurve _velocityOverLifetimeX;
public SerializableMinMaxCurve _velocityOverLifetimeY;
public SerializableMinMaxCurve _velocityOverLifetimeZ;
public SerializableVector3 _localPosition;
public SerializableGradient _trailGradient;
public float _duration;
public float _shapeRadius;
public float _trailWidthMultiplier;
public float _trailTime;
public bool _active;
public bool _loop;
public bool _prewarm;
}
[ExecuteInEditMode]
public class ParticleSystemController : MonoBehaviour {
public float size = 1;
public float speed = 1;
public float duration = 1;
public bool loop;
public bool prewarm;
public bool lights;
public bool trails;
public bool changeColor;
public Color newMaxColor = new Color (0,0,0,1);
public Color newMinColor = new Color (0,0,0,1);
public List<GameObject> ParticleSystems = new List<GameObject>();
public List<bool> ActiveParticleSystems = new List<bool>();
private List<ParticleSystemOriginalSettings> psOriginalSettingsList = new List<ParticleSystemOriginalSettings> ();
public void UpdateParticleSystem(){
//Enables or Disbales Particle Systems you choose in inspector
for(int i = 0; i< ParticleSystems.Count; i++){
if (ActiveParticleSystems.Count == ParticleSystems.Count) {
if (ActiveParticleSystems [i] == true)
ParticleSystems [i].SetActive (true);
else
ParticleSystems [i].SetActive (false);
} else {
Debug.Log ("Make sure the ActiveParticleSystems list has the same amount as the ParticleSystems list.");
return;
}
}
if (ParticleSystems.Count > 0) {
for (int i = 0; i < ParticleSystems.Count; i ++) {
var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
if (ps != null) {
var main = ps.main;
var shape = ps.shape;
var psLights = ps.lights;
var psTrails = ps.trails;
var colorOverLifetime = ps.colorOverLifetime;
var colorOverLifetimeC = colorOverLifetime.color;
var startColor = main.startColor;
var startSize = main.startSize;
var startSizeX = main.startSizeX;
var startSizeY = main.startSizeY;
var startSizeZ = main.startSizeZ;
var startSpeed = main.startSpeed;
var startDelay = main.startDelay;
var startLifetime = main.startLifetime;
var velocityOverLifetime = ps.velocityOverLifetime;
var velocityOverLifetimeX = velocityOverLifetime.x;
var velocityOverLifetimeY = velocityOverLifetime.y;
var velocityOverLifetimeZ = velocityOverLifetime.z;
var localPos = ParticleSystems [i].transform.localPosition;
//KEEP ORIGINAL VALUES
if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
ParticleSystemOriginalSettings psOriginalSettings = new ParticleSystemOriginalSettings () {
_startColor = new SerializableMinMaxGradient (startColor),
_colorOverLifetimeC = new SerializableMinMaxGradient (colorOverLifetimeC),
_startSize = new SerializableMinMaxCurve (startSize),
_startSizeX = new SerializableMinMaxCurve (startSizeX),
_startSizeY = new SerializableMinMaxCurve (startSizeY),
_startSizeZ = new SerializableMinMaxCurve (startSizeZ),
_startSpeed = new SerializableMinMaxCurve (startSpeed),
_startDelay = new SerializableMinMaxCurve (startDelay),
_startLifetime = new SerializableMinMaxCurve (startLifetime),
_velocityOverLifetimeX = new SerializableMinMaxCurve (velocityOverLifetimeX),
_velocityOverLifetimeY = new SerializableMinMaxCurve (velocityOverLifetimeY),
_velocityOverLifetimeZ = new SerializableMinMaxCurve (velocityOverLifetimeZ),
_localPosition = new SerializableVector3 (ParticleSystems [i].transform.localPosition),
_duration = main.duration,
_shapeRadius = shape.radius,
_active = ps.gameObject.activeSelf,
_loop = main.loop,
_prewarm = main.prewarm
};
psOriginalSettingsList.Add (psOriginalSettings);
} else {
List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
startColor = listOriginalSettings [i]._startColor.GetMinMaxGradient();
colorOverLifetimeC = listOriginalSettings [i]._colorOverLifetimeC.GetMinMaxGradient();
startSize = listOriginalSettings [i]._startSize.GetMinMaxCurve();
startSizeX = listOriginalSettings [i]._startSizeX.GetMinMaxCurve();
startSizeY = listOriginalSettings [i]._startSizeY.GetMinMaxCurve();
startSizeZ = listOriginalSettings [i]._startSizeZ.GetMinMaxCurve();
startSpeed = listOriginalSettings [i]._startSpeed.GetMinMaxCurve();
startDelay = listOriginalSettings [i]._startDelay.GetMinMaxCurve();
startLifetime = listOriginalSettings [i]._startLifetime.GetMinMaxCurve();
velocityOverLifetimeX = listOriginalSettings [i]._velocityOverLifetimeX.GetMinMaxCurve ();
velocityOverLifetimeY = listOriginalSettings [i]._velocityOverLifetimeY.GetMinMaxCurve ();
velocityOverLifetimeZ = listOriginalSettings [i]._velocityOverLifetimeZ.GetMinMaxCurve ();
localPos = listOriginalSettings [i]._localPosition.GetVector3();
main.duration = listOriginalSettings [i]._duration;
shape.radius = listOriginalSettings [i]._shapeRadius;
ps.gameObject.SetActive (listOriginalSettings [i]._active);
loop = listOriginalSettings [i]._loop;
prewarm = listOriginalSettings [i]._prewarm;
}
//LOOP
if(!main.loop)
main.loop = loop;
//PREWARM
main.prewarm = prewarm;
//LIGHTS
if (!lights && psLights.enabled)
psLights.enabled = false;
//TRAILS
if (!trails && psTrails.enabled)
psTrails.enabled = false;
//POSITION
if (i > 0) {
if (localPos.x != 0 || localPos.y != 0 || localPos.z != 0) {
localPos.x *= size;
localPos.y *= size;
localPos.z *= size;
ParticleSystems [i].transform.localPosition = localPos;
}
}
//DURATION
if(duration != 1){
main.duration *= duration;
}
//SIZE
if (main.startSize3D) {
if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
startSizeX.constantMax *= size;
startSizeX.constantMin *= size;
startSizeY.constantMax *= size;
startSizeY.constantMin *= size;
startSizeZ.constantMax *= size;
startSizeZ.constantMin *= size;
} else {
startSizeX.constant *= size;
startSizeY.constant *= size;
startSizeZ.constant *= size;
}
main.startSizeX = startSizeX;
main.startSizeY = startSizeY;
main.startSizeZ = startSizeZ;
} else {
if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
startSize.constantMax *= size;
startSize.constantMin *= size;
} else {
startSize.constant *= size;
}
main.startSize = startSize;
}
//START_SPEED (affected by size)
if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants) {
startSpeed.constantMax *= size;
startSpeed.constantMin *= size;
main.startSpeed = startSpeed;
} else {
startSpeed.constant *= size;
main.startSpeed = startSpeed;
}
//START_SPEED (affected by speed)
if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants) {
startSpeed.constantMax *= speed;
startSpeed.constantMin *= speed;
main.startSpeed = startSpeed;
} else {
startSpeed.constant *= speed;
main.startSpeed = startSpeed;
}
//LIFETIME
if (main.startLifetime.mode == ParticleSystemCurveMode.TwoConstants) {
startLifetime.constantMax *= 1 / speed;
startLifetime.constantMin *= 1 / speed;
main.startLifetime = startLifetime;
} else {
startLifetime.constant *= 1 / speed;
main.startLifetime = startLifetime;
}
//START_DELAY
if (startDelay.mode == ParticleSystemCurveMode.TwoConstants) {
startDelay.constantMax *= 1 / speed;
startDelay.constantMin *= 1 / speed;
main.startDelay = startDelay;
} else {
startDelay.constant *= 1 / speed;
main.startDelay = startDelay;
}
//VELOCITY OVERLIFETIME
if(velocityOverLifetime.enabled){
float amount = 1;
if(size != 1)
amount = size;
if(speed != 1)
amount = speed;
if(size != 1 && speed != 1)
amount = (size + speed)/2;
if (velocityOverLifetime.x.mode == ParticleSystemCurveMode.TwoConstants) {
velocityOverLifetimeX.constantMax *= amount;
velocityOverLifetimeX.constantMin *= amount;
velocityOverLifetimeY.constantMax *= amount;
velocityOverLifetimeY.constantMin *= amount;
velocityOverLifetimeZ.constantMax *= amount;
velocityOverLifetimeZ.constantMin *= amount;
} else {
velocityOverLifetimeX.constant *= amount;
velocityOverLifetimeY.constant *= amount;
velocityOverLifetimeZ.constant *= amount;
}
velocityOverLifetime.x = velocityOverLifetimeX;
velocityOverLifetime.y = velocityOverLifetimeY;
velocityOverLifetime.z = velocityOverLifetimeZ;
}
//RADIUS
if (shape.enabled) {
shape.radius *= size;
}
//COLOR
if (changeColor) {
if (main.startColor.mode == ParticleSystemGradientMode.Color) {
startColor.color = ChangeHUE (startColor.color, newMaxColor);
main.startColor = startColor;
}
if (main.startColor.mode == ParticleSystemGradientMode.TwoColors) {
startColor.colorMax = ChangeHUE (startColor.colorMax, newMaxColor);
startColor.colorMin = ChangeHUE (startColor.colorMin, newMinColor);
main.startColor = startColor;
}
if (main.startColor.mode == ParticleSystemGradientMode.Gradient) {
startColor.gradient = ChangeGradientColor (startColor.gradient, newMaxColor, newMinColor);
main.startColor = startColor;
}
if (main.startColor.mode == ParticleSystemGradientMode.TwoGradients) {
startColor.gradientMax = ChangeGradientColor (startColor.gradientMax, newMaxColor, newMinColor);
startColor.gradientMin = ChangeGradientColor (startColor.gradientMin, newMinColor, newMaxColor);
main.startColor = startColor;
}
//COLOR OVERLIFETIME
if (colorOverLifetime.enabled) {
if (colorOverLifetime.color.mode == ParticleSystemGradientMode.Gradient) {
colorOverLifetimeC.gradient = ChangeGradientColor (colorOverLifetimeC.gradient, newMaxColor, newMinColor);
}
if (colorOverLifetime.color.mode == ParticleSystemGradientMode.TwoGradients) {
colorOverLifetimeC.gradientMax = ChangeGradientColor (colorOverLifetimeC.gradientMax, newMaxColor, newMinColor);
colorOverLifetimeC.gradientMin = ChangeGradientColor (colorOverLifetimeC.gradientMin, newMinColor, newMaxColor);
}
colorOverLifetime.color = colorOverLifetimeC;
}
}
} else {
//TRAIL RENDERER
var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
if (trail != null) {
if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
ParticleSystemOriginalSettings psOriginalSettings = new ParticleSystemOriginalSettings {
_trailGradient = new SerializableGradient (trail.colorGradient),
_localPosition = new SerializableVector3 (trail.transform.localPosition),
_trailWidthMultiplier = trail.widthMultiplier,
_trailTime = trail.time
};
psOriginalSettingsList.Add (psOriginalSettings);
} else {
List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
trail.colorGradient = listOriginalSettings [i]._trailGradient.GetGradient();
trail.transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
trail.widthMultiplier = listOriginalSettings [i]._trailWidthMultiplier;
trail.time = listOriginalSettings [i]._trailTime;
}
trail.colorGradient = ChangeGradientColor (trail.colorGradient, newMaxColor, newMinColor);
trail.widthMultiplier *= size;
float amount = 1;
if(size != 1)
amount = size;
if(speed != 1)
amount = speed;
if(size != 1 && speed != 1)
amount = (size + speed)/2;
if(amount > 1)
trail.time *= 1 / amount;
else
trail.time *= amount;
}
}
}
if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
SaveParticleSystemScript.SaveVFX (gameObject, psOriginalSettingsList);
}
#if UNITY_2018_3_OR_NEWER
else
{
SaveParticleSystemScript.SaveNestedPrefab(gameObject);
}
#endif
}
else
Debug.Log("No Particle Systems added to the Particle Systems list");
}
public void ChangeColorOnly () {
if (ParticleSystems.Count == 0) {
FillLists ();
}
if (ParticleSystems.Count > 0) {
for (int i = 0; i < ParticleSystems.Count; i++) {
var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
if (ps != null) {
var main = ps.main;
var colorOverLifetime = ps.colorOverLifetime;
var colorOverLifetimeC = colorOverLifetime.color;
var startColor = main.startColor;
//COLOR
if (changeColor) {
if (main.startColor.mode == ParticleSystemGradientMode.Color) {
startColor.color = ChangeHUE (startColor.color, newMaxColor);
main.startColor = startColor;
}
if (main.startColor.mode == ParticleSystemGradientMode.TwoColors) {
startColor.colorMax = ChangeHUE (startColor.colorMax, newMaxColor);
startColor.colorMin = ChangeHUE (startColor.colorMin, newMinColor);
main.startColor = startColor;
}
if (main.startColor.mode == ParticleSystemGradientMode.Gradient) {
startColor.gradient = ChangeGradientColor (startColor.gradient, newMaxColor, newMinColor);
main.startColor = startColor;
}
if (main.startColor.mode == ParticleSystemGradientMode.TwoGradients) {
startColor.gradientMax = ChangeGradientColor (startColor.gradientMax, newMaxColor, newMinColor);
startColor.gradientMin = ChangeGradientColor (startColor.gradientMin, newMinColor, newMaxColor);
main.startColor = startColor;
}
//COLOR OVERLIFETIME
if (colorOverLifetime.enabled) {
if (colorOverLifetime.color.mode == ParticleSystemGradientMode.Gradient) {
colorOverLifetimeC.gradient = ChangeGradientColor (colorOverLifetimeC.gradient, newMaxColor, newMinColor);
}
if (colorOverLifetime.color.mode == ParticleSystemGradientMode.TwoGradients) {
colorOverLifetimeC.gradientMax = ChangeGradientColor (colorOverLifetimeC.gradientMax, newMaxColor, newMinColor);
colorOverLifetimeC.gradientMin = ChangeGradientColor (colorOverLifetimeC.gradientMin, newMinColor, newMaxColor);
}
colorOverLifetime.color = colorOverLifetimeC;
}
}
} else {
//TRAIL RENDERER
var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
if (trail != null) {
if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
ParticleSystemOriginalSettings psOriginalSettings = new ParticleSystemOriginalSettings {
_trailGradient = new SerializableGradient (trail.colorGradient),
_localPosition = new SerializableVector3 (trail.transform.localPosition),
_trailWidthMultiplier = trail.widthMultiplier,
_trailTime = trail.time
};
psOriginalSettingsList.Add (psOriginalSettings);
} else {
List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
trail.colorGradient = listOriginalSettings [i]._trailGradient.GetGradient ();
trail.transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
trail.widthMultiplier = listOriginalSettings [i]._trailWidthMultiplier;
trail.time = listOriginalSettings [i]._trailTime;
}
trail.colorGradient = ChangeGradientColor (trail.colorGradient, newMaxColor, newMinColor);
}
}
}
}
}
public void ResizeOnly () {
if (ParticleSystems.Count == 0) {
FillLists ();
}
if (ParticleSystems.Count > 0) {
for (int i = 0; i < ParticleSystems.Count; i ++) {
var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
if (ps != null) {
var main = ps.main;
var shape = ps.shape;
var startSize = main.startSize;
var startSizeX = main.startSizeX;
var startSizeY = main.startSizeY;
var startSizeZ = main.startSizeZ;
var startSpeed = main.startSpeed;
var velocityOverLifetime = ps.velocityOverLifetime;
var velocityOverLifetimeX = velocityOverLifetime.x;
var velocityOverLifetimeY = velocityOverLifetime.y;
var velocityOverLifetimeZ = velocityOverLifetime.z;
var localPos = ParticleSystems [i].transform.localPosition;
//POSITION
if (i > 0) {
if (localPos.x != 0 || localPos.y != 0 || localPos.z != 0) {
localPos.x *= size;
localPos.y *= size;
localPos.z *= size;
ParticleSystems [i].transform.localPosition = localPos;
}
}
//SIZE
if (main.startSize3D) {
if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
startSizeX.constantMax *= size;
startSizeX.constantMin *= size;
startSizeY.constantMax *= size;
startSizeY.constantMin *= size;
startSizeZ.constantMax *= size;
startSizeZ.constantMin *= size;
} else {
startSizeX.constant *= size;
startSizeY.constant *= size;
startSizeZ.constant *= size;
}
main.startSizeX = startSizeX;
main.startSizeY = startSizeY;
main.startSizeZ = startSizeZ;
} else {
if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
startSize.constantMax *= size;
startSize.constantMin *= size;
} else {
startSize.constant *= size;
}
main.startSize = startSize;
}
//START_SPEED (affected by size)
if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants) {
startSpeed.constantMax *= size;
startSpeed.constantMin *= size;
main.startSpeed = startSpeed;
} else {
startSpeed.constant *= size;
main.startSpeed = startSpeed;
}
//VELOCITY OVERLIFETIME
if(velocityOverLifetime.enabled){
float amount = 1;
if(size != 1)
amount = size;
if(speed != 1)
amount = speed;
if(size != 1 && speed != 1)
amount = (size + speed)/2;
if (velocityOverLifetime.x.mode == ParticleSystemCurveMode.TwoConstants) {
velocityOverLifetimeX.constantMax *= amount;
velocityOverLifetimeX.constantMin *= amount;
velocityOverLifetimeY.constantMax *= amount;
velocityOverLifetimeY.constantMin *= amount;
velocityOverLifetimeZ.constantMax *= amount;
velocityOverLifetimeZ.constantMin *= amount;
} else {
velocityOverLifetimeX.constant *= amount;
velocityOverLifetimeY.constant *= amount;
velocityOverLifetimeZ.constant *= amount;
}
velocityOverLifetime.x = velocityOverLifetimeX;
velocityOverLifetime.y = velocityOverLifetimeY;
velocityOverLifetime.z = velocityOverLifetimeZ;
}
//RADIUS
if (shape.enabled) {
shape.radius *= size;
}
}
else{
//TRAIL RENDERER
var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
if (trail != null) {
trail.widthMultiplier *= size;
float amount = 1;
if(size != 1)
amount = size;
if(speed != 1)
amount = speed;
if(size != 1 && speed != 1)
amount = (size + speed)/2;
if(amount > 1)
trail.time *= 1 / amount;
else
trail.time *= amount;
}
}
}
}
}
public void ResetParticleSystem (){
List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
if (listOriginalSettings != null) {
for (int i = 0; i < ParticleSystems.Count; i++) {
var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
if (ps != null) {
var main = ps.main;
var shape = ps.shape;
var colorOverLifetime = ps.colorOverLifetime;
var velocityOverLifetime = ps.velocityOverLifetime;
main.startColor = listOriginalSettings [i]._startColor.GetMinMaxGradient ();
colorOverLifetime.color = listOriginalSettings [i]._colorOverLifetimeC.GetMinMaxGradient ();
main.startSize = listOriginalSettings [i]._startSize.GetMinMaxCurve ();
main.startSizeX = listOriginalSettings [i]._startSizeX.GetMinMaxCurve ();
main.startSizeY = listOriginalSettings [i]._startSizeY.GetMinMaxCurve ();
main.startSizeZ = listOriginalSettings [i]._startSizeZ.GetMinMaxCurve ();
main.startSpeed = listOriginalSettings [i]._startSpeed.GetMinMaxCurve ();
main.startDelay = listOriginalSettings [i]._startDelay.GetMinMaxCurve ();
main.startLifetime = listOriginalSettings [i]._startLifetime.GetMinMaxCurve ();
velocityOverLifetime.x = listOriginalSettings [i]._velocityOverLifetimeX.GetMinMaxCurve ();
velocityOverLifetime.y = listOriginalSettings [i]._velocityOverLifetimeY.GetMinMaxCurve ();
velocityOverLifetime.z = listOriginalSettings [i]._velocityOverLifetimeZ.GetMinMaxCurve ();
ParticleSystems [i].transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
main.duration = listOriginalSettings [i]._duration;
shape.radius = listOriginalSettings [i]._shapeRadius;
ps.gameObject.SetActive (listOriginalSettings [i]._active);
main.loop = listOriginalSettings [i]._loop;
main.prewarm = listOriginalSettings [i]._prewarm;
} else {
var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
if (trail != null) {
trail.colorGradient = listOriginalSettings [i]._trailGradient.GetGradient ();
trail.widthMultiplier = listOriginalSettings [i]._trailWidthMultiplier;
trail.time = listOriginalSettings [i]._trailTime;
ParticleSystems [i].transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
}
}
}
#if UNITY_2018_3_OR_NEWER
SaveParticleSystemScript.SaveNestedPrefab(gameObject);
#endif
Debug.Log ( gameObject.name + " reseted to default.");
}
}
public Color ChangeHUE (Color oldColor, Color newColor){
float newHue;
float newSaturation;
float newValue;
float oldHue;
float oldSaturation;
float oldValue;
float originalAlpha = oldColor.a;
Color.RGBToHSV (newColor, out newHue, out newSaturation, out newValue);
Color.RGBToHSV (oldColor, out oldHue, out oldSaturation, out oldValue);
var updatedColor = Color.HSVToRGB (newHue, oldSaturation, oldValue);
updatedColor.a = originalAlpha;
return updatedColor;
}
public Gradient ChangeGradientColor (Gradient oldGradient, Color newMaxColor, Color newMinColor){
GradientColorKey[] colorKeys = new GradientColorKey[oldGradient.colorKeys.Length];
for(int j = 0; j < oldGradient.colorKeys.Length; j++){
colorKeys [j].time = oldGradient.colorKeys [j].time;
if(j%2 == 0)
colorKeys [j].color = ChangeHUE (oldGradient.colorKeys[j].color, newMaxColor);
if(j%2 == 1)
colorKeys [j].color = ChangeHUE (oldGradient.colorKeys[j].color, newMinColor);
}
oldGradient.SetKeys (colorKeys, oldGradient.alphaKeys);
return oldGradient;
}
public void FillLists (){
if (ParticleSystems.Count == 0) {
var ps = GetComponent<ParticleSystem> ();
var trail = GetComponent<TrailRenderer> ();
if (ps != null || trail != null)
ParticleSystems.Add (gameObject);
AddChildRecurvsively (transform);
for (int i = 0; i < ParticleSystems.Count; i++) {
ActiveParticleSystems.Add (true);
}
} else {
Debug.Log ("Lists already have GameObjects. For automatic filling consider emptying the lists and try again.");
}
}
public void EmptyLists (){
ParticleSystems.Clear();
ActiveParticleSystems.Clear();
}
void AddChildRecurvsively (Transform transf){
foreach (Transform t in transf) {
var child = t.gameObject;
var psChild = child.GetComponent<ParticleSystem> ();
var trailChild = child.GetComponent<TrailRenderer> ();
if (psChild != null || trailChild != null)
ParticleSystems.Add (child);
if (child.transform.childCount > 0)
AddChildRecurvsively (child.transform);
}
}
}
}