66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using System;
|
|
using Data;
|
|
using HexFiled;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace Chars
|
|
{
|
|
public class Player : IUnit
|
|
{
|
|
private HexCoordinates _curentPosition;
|
|
private bool _isAlive;
|
|
private GameObject _instance;
|
|
private GameObject prefab;
|
|
private HexCell _cell;
|
|
private HexGrid _hexGrid;
|
|
private Texture _texture;
|
|
public Action<GameObject> OnPlayerSpawned;
|
|
|
|
public GameObject Playerinstance => _instance;
|
|
|
|
public Player(PlayerData playerData, HexGrid hexGrid)
|
|
{
|
|
_curentPosition = playerData.spawnPos;
|
|
prefab = playerData.playerPrefab;
|
|
_isAlive = false;
|
|
_hexGrid = hexGrid;
|
|
_texture = playerData.hexTexture;
|
|
}
|
|
|
|
|
|
public void Move(HexDirection direction)
|
|
{
|
|
if (_cell.GetNeighbor(direction))
|
|
{
|
|
_cell = _cell.GetNeighbor(direction);
|
|
_curentPosition = _cell.coordinates;
|
|
_cell.PaintHex(_texture);
|
|
_instance.transform.localPosition = _cell.transform.localPosition;
|
|
}
|
|
}
|
|
|
|
public void Spawn()
|
|
{
|
|
if (!_isAlive)
|
|
{
|
|
_cell = _hexGrid.GetCellFromCoord(_curentPosition);
|
|
_cell.PaintHex(_texture);
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
_cell.GetNeighbor((HexDirection)i).PaintHex(_texture);
|
|
}
|
|
_instance = Object.Instantiate(prefab, _cell.transform.parent);
|
|
_instance.transform.localPosition = _cell.transform.localPosition;
|
|
OnPlayerSpawned?.Invoke(_instance);
|
|
_isAlive = true;
|
|
}
|
|
}
|
|
|
|
public void Death()
|
|
{
|
|
throw new System.NotImplementedException();
|
|
}
|
|
}
|
|
} |