27 lines
616 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Die : MonoBehaviour
{
[SerializeField] private HealthController heakth;
[SerializeField] private AudioClip deadClip;
[SerializeField] private AudioSource source;
private float volume;
// Start is called before the first frame update
void Start()
{
volume = source.volume;
}
// Update is called once per frame
void Update()
{
if(heakth != null && heakth.enabled == false)
{
source.volume = volume;
source.Play();
}
}
}