44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BonusObject : MonoBehaviour
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{
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public Bonus bonus;
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public float aliveTime = 5f;
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private float spawnTime;
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private void Start()
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{
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spawnTime = Time.time;
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}
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private void Update()
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{
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if (Time.time > spawnTime + aliveTime)
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{
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var tile = TileManagment.GetTile(transform.position);
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tile.canBuildHere = true;
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Destroy(gameObject);
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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var playerBonusController = other.gameObject.GetComponent<PlayerBonusController>();
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if (playerBonusController)
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{
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bool bonusPickedUp = playerBonusController.AddBonusToPlayer(bonus);
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if (bonusPickedUp)
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{
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//Debug.Log("picked up " + gameObject.name);
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var tile = TileManagment.GetTile(transform.position);
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TileManagment.SetTileAvailable(tile);
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Destroy(gameObject);
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}
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}
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}
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}
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