36 lines
815 B
C#
36 lines
815 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TileInfo : MonoBehaviour
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{
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public Vector3 tilePosition;
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public bool canMove = true;
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public bool canBeAttacked = true;
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public bool canBuildHere = true;
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public GameObject buildingOnTile;
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public TileOwner tileOwnerIndex = TileOwner.Neutral; //recieved by TileManager on game start
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public List<TileOwner> easyCaptureFor = new List<TileOwner>();
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public List<TileOwner> checkedFor = new List<TileOwner>();
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public bool isBorderTile = false;
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public bool isLocked = false;
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#region Pathfinding values
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[Header("Pathfinding Settings")]
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public float gCost = 0f;
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public float hCost = 0f;
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public float fCost = 0f;
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public TileInfo parent = null;
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#endregion
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}
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