2022-03-15 17:45:18 +02:00

50 lines
1.5 KiB
C#

using System.Collections.Generic;
using AI;
using CamControl;
using Chars;
using DefaultNamespace;
using DefaultNamespace.AI;
using GameUI;
using HexFiled;
using Items;
using Units;
using Units.Wariors;
using UnityEngine;
using Weapons;
using Random = UnityEngine.Random;
namespace Controller
{
internal sealed class GameInit
{
public GameInit(Controllers controllers, Data.Data data)
{
new AIManager(data.AIData);
var hexGrid = new HexGrid(data.FieldData);
new MusicController();
new VFXController();
MusicController.Instance.SetMusicData(data.MusicData);
Time.timeScale = 1f;
var paintedController = new PaintedController();
ItemFabric itemFabric = new ItemFabric(data.ItemsData);
hexGrid.OnGridLoaded += () => controllers.Add(itemFabric);
UIController uiController = new UIController(data.UIData);
uiController.Spawn(); //TODO при паузе Dotween ругается
var unitFactory = new UnitFactory(hexGrid, data, uiController, paintedController, controllers);
var wariorFactory = new WariorFactory(hexGrid, controllers, data);
hexGrid.OnGridLoaded += () => unitFactory.SpawnList(data.UnitData.Units);
hexGrid.OnHexPainted += paintedController.SetHexColors;
hexGrid.SpawnField();
unitFactory.Player.OnShoot += wariorFactory.Spawn;
}
}
}